

Raid Ops lets your fast comets and cromwells take points, as well as repair themselves with smoke repair. It's not as valuable now that we have stuff like Mobile Assault and Lend Lease, but it's still a great commander overall. Vanguard Operations - Offensive commander, gives you tools to operate a bit more aggressively than Brits usually can. Churchill Croc speaks for itself, you want it.

The off-map arty is decisively powerful (and expensive to match), but the hold the line ability is hard to use and probably still bugged. The half-track is a unique unit that can do some cool stuff when used carefully, especially in team games. Tank Hunters aren't as valuable as they used to be now that engies have snares and their vehicle detection isn't always-on anymore, but they're still an okay unit to pair with bren tommies for a mixed force. Special Weapons - This is a reliable jack-of-all trades pick, it's got something for most types of games and situations. Lend Lease and commando are bantha wank commanders Royal Arty and Royal Engineers are also super good commanders. You get a mortar and AT gun for cheap, Churchill crocodile, sappers who can get you more fuel and munitions and a forward base that can smash enemy positions and give you recon. Churchill crocodile is one of the best tanks, good off map arty, PIAT infantry will save you from light vehicle rushes, and the half track that can drop guns allows you to support your teammates (though it is munitions intensive AF) since you can give their infantry squads more firepower.Īs someone said, Vanguard operations is good, really good for 1v1Īnd lastly tactical support is good for any game or map. It's pretty good for the counter battery and the advanced Assembly since you can have sappers instead of medics repair your vehicles and emplacements.Īs for must have commanders I'd say the Special Weapons Regiment is great. That's the cancerous emplacement doctrine.
